![]() ![]() Sorry for taking so long to get to this, I just saw this thread!Ĭould you maybe elaborate more on what you mean by cutout. Hi all - this is one of the lead developers for the new NVIDIA Texture Tool Exporter. Until then, im back to Intels tools sadly. If the tool developer insists on having the ability to load DDSs as “cut outs” than give us an option for RGBA instead that we can default to so that I dont have to specify that every time i load a texture. ![]() ![]() Having them displayed this way in PS makes it literally impossible to work with for me.įor me sadly, despite really wanting to use these tools, this makes them impossible to use. We use alpha channels for far more than just transparency. There should be a way to set a default setting to this. Intels solution is annoying because you need to click that every time you load a dds file. I always want them to be in my alpha channel as a separate channel. Having worked with DDS files for well over 8 years now I have never wanted my alpha channels to be displayed as transparency in Photoshop. Intel plugin asks you whether or not you want the alpha channel loaded as transparency or into a alpha channel. Although I don’t think the problem is the in the way DDS are saved (the alpha channel is there - there is no such thing as “DDS cutout”) but the problem is the with the way the nVidia tools load them in PS. I’m using 2020 and having the same issue. ![]()
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